So, if you want to make the clouds brighter, you can either: This texture is then modulated according to 2 datarefs (cloud_diffuse_gain and cloud_ambient_gain). light due to the sun shining on clouds, and hence variable for each cloud puff). light due to the sky, and hence uniform), while the right one is the direct light (i.e. The left one is the diffuse light of the clouds (i.e. Now, as far as I remember, the cloud color is determined by the 2 squares at the bottom of each sky_colors.png texture. That post is quite old and when I was still experimenting with the sky textures. Or is cloud lighting when using HDR defined by datarefs? light color variation of clouds would make it possible to keep clouds brighter as the sun sets? The FSE Enhancer sky colors are brighter at dusk, hence making the dark clouds look out of place. You can see how X-Plane is using lighting textures in real time with the menu "Special -> Show Sky Colors". So depending on which weather conditions you want the sky colors to be different, it may be necessary to modify more than one. Sometimes even three different textures can be mixed. If visibility is between 40 and 80 miles, they're mixed. If visibility is 40 miles, "sky_colors_clean.png" is used. For example, if sky is clear and visibility is greater than 80 miles X-Plane uses "sky_colors_mount.png". X-Plane smoothly mixes several of them when the conditions are "intermediate".
So if you want to modify the lighting at sunrise/sunset, you have to modify those stripes (keeping a smooth color variation of course) depending on the type of lighting you want to modify (ambient light, direct light, etc.).ĭifferent skycolors textures are used in the simulator, depending on the combination of visibility, altitude, cloud cover, precipitation. For example, the color of the second stripe (from above), directly above and between the "-8" and "-4" marks, should be the color of the direct light when the sun is 8 degrees below the horizon. The colors vary smoothly depending on sun angle above/below the horizon. You have 8 "stripes", corresponding respectively to (AFAIK): The most important thing to modify is probably the lighting. Here's the skycolors texture (rotated 90 degress for better clarity): It is usually too dark, a lot darker than in RL for the same situation ( date / time of day properly adjusted for LT ).Īt another forum someone suggested editing "skycolors.png" Has anyone tried it? Suggestions? Screenshots of the mods?
If you download OptiFine and it comes as a seemingly ordinary EXE, DO NOT RUN IT.One aspect that I really do not like about X-Plane's lighting is the way it renders sky lighting near the begin / end of the day, when the Sun has just set or is about to rise. Note that all versions of OptiFine are packaged as JAR applications, not as EXE applications. Be aware of what sites you're visiting, and always try to check/scan your downloads before using them. The files these sites provide may be packaged with malware, adware, trojans, and many other bad things. There are also other sites that plainly redistribute OptiFine illegally. There are several websites that attempt to copy OptiFine's website design with the usage of incredibly similar URLs. This is a reminder that there are only TWO genuine websites to download OptiFine from, and that is Resource packs and shader packs are the only exception. 2) Absolutely NO offensive, pornographic, or otherwise NSFW and NSFL content. If you have nothing nice to say, don't say anything at all. Racism, sexism, bigotry in all its forms and harassment of any kind will NOT be tolerated. ** Discord Ban Appeal Form Subreddit Rules 1) Keep discussions friendly, respectful, and civil at all times. Main Website | Alternate* OptiFine on GitHub:ĭocumentation | Issue Tracker Talk on Discord:
A Minecraft mod for optimization and graphics enhancements.